Eligibility
All team members must have a current DAPER membership and be either:
- A MIT undergrad or grad student who is registered for the semester
- A member of the Staff, Alumni, Faculty, Instructors, Lecturers or Post Docs
- A member of MIT Alumni Club of Boston (MITCOB) who is registered with DAPER
- A spouse or partner of any eligible player who has an active DAPER membership
Varsity/Club Sport Eligibility
- After gaining permission from their coach, members of MIT club or varsity teams may ONLY compete in the highest level league offered (ie B league if no A league is offered) in the same sport as their varsity/club sport. These members are eligible to participate in any B or C League as well as any A League of a sport different from their varsity or club. In the event that only 1 general league is offered for the IM sport, then varsity and club sport members are ineligible to compete in the same sport as their varsity/club sport.
- IM participants may only compete on one team in each league per sport. Roster changes may be made up to the start of playoffs. During this time, players may join, quit, or switch teams. Once playoffs begin, rosters will be locked.
Leagues
- Here are basic descriptions of levels of skill and competition within each league. Leagues may be combined or split at manager’s discretion. Champion t-shirts are awarded to A, B, and Co-Rec Leagues. See ‘Number of Players’ section for how many t-shirts will be awarded.
- A League – Higher level of competition. Players may have played in high school or have a higher level of skill. Open to men and women with no male-to-female ratios
- B League – Intermediate level of competition. Players’ main goal is to be active and have fun. Open to men and women with no male-to-female ratios.
- C League – Lower level of competition. Typically players have little to no experience playing and are just looking to try a new sport. Open to men and women with no male-to-female ratios.
- Co-Rec – An intermediate level league (approx B level competition) which has specific male-to-female ratios during play. See ‘Number of Players’ section for male-to-female ratios.
Sportsmanship
- Proper sportsmanship is expected of all teams at all times. Attire and/or behavior that implies, or contains; inappropriate, offensive, or vulgar themes, language, images, or symbols, is not permitted within DAPER facilities. Individuals found with inappropriate attire can be denied participation in DAPER sponsored programs and events. Staff decisions regarding attire policy enforcement are final. Refer to MIT’s Mind and Hand Book’s section on Harassment, Freedom of Expression, and Institute Expectations of Student Behavior and Integrity for further elaboration of standards and expectations.
- Most MIT intramural leagues are not refereed. The captains are expected to control the behavior of their team
members. - The sport manager reserves the right to remove any player or team from the league without prior warning if there are any incidents of unacceptable sportsmanship.
- Any complaints should be reported to the manager immediately and/or via this form. Please also submit reports of any exceptionally good sportsmanship experiences.
Reporting Scores
- It is the responsibility of the WINNING team’s captain to record the score on IMLeauges.com. It will be assumed that there was a double forfeit if no score is recorded 24 hours after the game was played.
Number of Players
- MIT intramural teams are open to men and women, and there are no male-to-female ratios that need to be adhered to, except in the co-rec leagues.
- A minimum of 2 players is required to start the game. Champions in A and B Leagues will receive t-shirts; regardless of players registered, no more than 5 shirts will be issued.
Forfeits
- If the minimum number of players are not present by game time, the other team has the option of calling a forfeit on that team OR waiting 10 minutes.
- If a team does not have the minimum number of players by 10 minutes past the scheduled game start, it counts as a forfeit.
- The penalties associated with a forfeit can be avoided by communicating to the sport manager and opposing captain that you will not be able to field a team. Further advance notice reduces the penalty, as it gives the manager a better opportunity to use that field/court time for other games:
- More than 72 hour advance notice results in no penalty. We will try our best to reschedule the game but
are limited by facility space. If the game cannot be rescheduled, it will not count towards your record. - 24 – 72 hour notice results in loss if game cannot be rescheduled (but no fine)
- Less than 24 hour notice results in forfeit and fine
Fines
- Fines will be issued according to the IM Handbook Section XII. Refer to the handbook for more information.
- Failure of either team to commence play at game time will cause either or both of them to be charged with a forfeit and a corresponding fine.
- Failure to attend captain’s meeting: $15
- Forfeited Matches- First infraction: $25. Second infraction: $50 and disqualification from playoffs. Third
infraction: $75 and removal from league. - Dropping out of league (once games have been scheduled): $75
Injuries
- Most intramural games are played on campus within the Z Center facilities. If an injury occurs, send a teammate to summon help at one of the desks within the Z Center. The Z Center staff can provide 1st aid and summon additional help if needed.
- Please report any injuries to the Intramural Office via the Injury Report Form (http://bit.ly/1VwUyAD)
Playoffs
- A & B leagues will have playoffs. Unless the manager requests special conditions, the following guidelines will be used in all IM sports for determining qualifications for playoffs:
- Total points (a) two points for a win (b) one point for a tie (c) no points for a loss
- Head-to-head result
- Goal differential (in case of less common scoring system, the manager will determine the method of goal scoring)
- Goals for/Goals against
- Coin toss